Talk:Skills/@comment-28904595-20160702102112/@comment-28060282-20160706132547

I agree. I want to connect some of the skills into direct actions. Like lockpicking etc. I imagine they might not have a rating, either they can do it or not. But then they will have skills from one to ten on intelligence, fitness, charm that will affect the outcome on certain missions. Like getting information will be a mix of charm and intelligence, a fight will be decided on fitness for example. Its very important to me that this game feels as complex as GOC with the same depth, but also without the confusion and redundancy. I want the choices to be hard, not understanding what the actual choice consists of.. if you get what i mean