Talk:Crew/@comment-28904595-20160702100305

There are a few consequences to take into account:

- If the game is set during the prohibition era / interbellum, high unemployment will imply your 'released' crewmembers will loose loyalty to you quickly and will be available for the competition provided they pay

- From a gameplay perspective, it implies a very high level of micro-management. If the game works with "weeks" are G:OC did, you would only be efficient if you re-evaluate your crew on payroll every week.

- Another strange effect is that your most valuable crew will only be on payroll when they are used - which means rarely. Use of assassins is rare, use of 'collectors' is constant.

- Given all this, you may or may not want to implement this feature, but if you do, differentiation in salaries would probably be very important. Perhaps some types of crew could remain on payroll just like others, but catch bonusses when carrying out their specialized tasks?