Talk:Skills/@comment-28904595-20160702102112

Some of G:OC's skills were nicely at the right scale, e.g. 'Driving' and 'Explosives'. Some others were too vague or too precise to easily interpret. I.e. "Intelligence" is too vague or overlapping with everything else, while "Fists" and "Knives" seem identical - used in the exact same context (as knives are not actual items in the game). There's intimidation, but no persuasion (yes how do you recruit hoods?). The skills in G:OC had a lot of potential for improvements.

That being said, opting for "Lockpicking" allows for good roleplay just like "Explosives" does - i.e. having an expert in this specific field.